Designer Diary: Thursday, June 14, 1995

Calavera Café concept art
Calavera Café concept art

Dear Diary,

Guess what? I’m writing to you from the future! Isn’t that cool? In my time it’s actually November 5, 1997 – the Day of the Dead. I’m just sitting here – in the future – writing my first installment of a designer diary for GameSpot. I hope it will be a candid tell-all, which will hopefully leave you with both a lingering sense of pity for us in game development and a strong desire to rush out and buy Grim Fandango! But to really do it right, I feel that a designer diary should tell the whole story, from beginning to end. So, we need to travel back, way back to June of ’95. Full Throttle had just finished, and I was starting to feel a little restless…

Well, Full Throttle has just finished, and I’m starting to feel a little restless. I have no idea what to do next! I should take a vacation, but I’m really nervous about getting a new game started before I leave. And I’m worried someone will steal my office while I’m gone. I should be working on a new idea, but all I seem to be doing is playing Warcraft. I love this game! I don’t know what my next game’s going to be about, but I’m pretty sure it’s going to be one of these Warcraft-style games. That’s for sure.

Tim Schafer, Grim Fandango Designer

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