You begin the year as a successful businessman. Walk to the ground floor, and go outside. Watch the cut-scene with Meche, and then talk to the harbour-master about getting on the SS Limbo until you can say no more.
Go back to your club (finding your way around Rubacava does involve exploring – that’s part of the fun) and go upstairs to your office. Get the memos from your desk, and go downstairs to where Glottis is. Pick up the gold flake drink from behind the bar, and go through to the roulette tables. Talk to Charlie (the guy sitting down) and ask him to make you a fake union card. He’ll give you the ticket printer and should give you a VIP pass for the high-rollers club.
Show this VIP pass to Glottis – he has this gambling problem, y’see.
Go to the security check-point (behind the cat track) and talk to Carla. Drink some of the gold flake drink, and walk through the metal detector. When Carla and you are in the back, ask her about the metal detector. She throws it out of the window.
Go to the cat track, and find the “kitty litter” place. Get the tin opener. Use your scythe on the kitty litter to locate the metal detector, and pick it up.
Walk to the Blue Casket club, and firstly give your memos from Salvador to the revolutionaries. Pick up the book. Walk to the front of the room, and talk to Lola when she takes snaps of Olivia and Nick.
Go back to the casino, and ask your coat-check girl if you have any messages from Lola. An empty envelope? Strange…
Go to the high rollers club. Talk to Nick, using lots of flattery. Threaten to tell about Olivia and him, until he goes to talk to Maximino. Pick up his cigarette case, and take it back to the security check-point. Give it to Carla, saying it was left under her desk by a lunatic. She’ll detonate it, giving you the key.
Go into the kitchen of the high-roller’s club. Pick up the turkey baster. When the French waiter walks into the pantry, close the doors and jam them with the scythe. Glottis should hopefully walk in and drink from the barrel – if not, you may need to open the tap first. When it is empty, climb the ladder and use the tin opener with the barrel. You’ll be rolled into the wine cellar.
Drive the fork-lift into the lift, and go up. Climb aboard the fork-lift whilst the lift is moving, and push the prongs through one of the gaps (the raised sections) in the lift doors. When the lift passes an opening, the lift should stop. You can then use the lever on the side of the fork-lift to open the doors.
Note: On fast machines (PII 400+) the lift moves too fast for you to perform the actions needed. The patch to fix this is available on the LucasArts web site. Grim Fandango played via Residual and Grim Fandango Remastered do not suffer from this bug.
Walk down the passage and get the suitcase. But what is Charlie doing? Nutter! At least you got your union card.
Go to the lighthouse, and use Nick’s key in the lighthouse. Spare a minutes’ silent thought for Lola, then go and think about that clue.
If you talked to your coat-check girl earlier, it’s pretty obvious what you need to do with the tile (that is, if you were paying attention). Give the tile to her to get a girl’s coat. Search it to find the “rusty anchor” clue. Try giving this to Glottis, for a laugh. You can also give it to Olivia, for another laugh.
Walk to the Blue Casket, and enter the kitchen. Use the turkey baster with the dirty water from the sink.
Go now to the tattoo shop, and open the fridge, then the bottom tray to keep the door open. While the tattoo artist is distracted, use the water from the Blue Casket in the bottle. The sailor will fall asleep. Interrupt the tattoo artist’s telephone conversation by showing him the “Rusty Anchor” card. You’ll end up with a photo-finish card. Take the ID plate from the sleeping sailor, and leave.
Go to the morgue, and use the ID plate with one of the “dead” bodies. Give the metal detector to the pathologist, and you have bought yourself a ticket on the SS Limbo.
Go to the cat track, and use the ticket printer to print a ticket for “Tuesday, Week 2, Race 6”. Give this ticket to the guy at the photo-finish booth (ensure you’re not using the wrong booth – there are two) to get the photo.
Go to the docks where the Sea Bees are. Give the revolutionary book to them, and watch Terry get arrested (poor guy). Go to the high rollers club, and tell Nick you need a lawyer. Show him the photo to help convince him. Smack! That felt good.
One problem – Glottis is addicted to gambling. The only way to stop him is to go bankrupt. Go to Manny’s office at the casino and use the panel to make the guy lose – he’s a bad loser, so he’ll shut the place.
You’re ready to set sail. Congratulations – you cheating scoundrel. Don’t you feel you’re wasting this wonderful game by not thinking about it? All that time your mind could be busy, solving puzzles? No? You loon.